Interview met Bioware producer Cameron Lee

Interview met Bioware producer Cameron Lee

Cameron Lee, de producer van Dragon Age: Inquisition, kreeg een aantal vragen voorgeschoteld.

 

  • Vraag één betrof de gelijkenis tussen de chaos die uitbreekt  in Dragon Age: Inquisition en de reaper invasie in Mass Effect 3. Zijn er gelijkenissen tussen de twee games?
    “We have this event that occurs and the world is in chaos, sure, but in Mass Effect, you always knew what the threat was, you always knew that the reapers were there. In Dragon Age: Inquisition, whilst there is a humongous tear in the sky, and all these powerful factions and nations are in chaos – all this is happening at once, and that’s a little too strange to just suddenly occur and be coincidence So the player has more of an investment in uncovering what’s going on here. And it’s not necessarily about uncover some truths and get this person on side in order to deal with the thing at the end, it’s a lot more complex than that. And you know, you are a force. Yes you’re a character, but you lead this organisation, this inquisition, which has a really significant presence in the world, a presence and an influence on these different nations and factions. So in Mass Effect you formed factions but it was mostly on a personal scale, whereas in Inquisition you’re talking about having a personal impact, but mostly through these big crunchy, meaty decisions and impacts that the Inquisition can have on the world. It’s kind of like the difference between being a Jedi, and founding the Jedi Order.” Lee later said that Inquisition’s greater emphasis is on customization and strategy, stressing that players will have more moral responsibility than before, a duty to really look out for their followers and more of a say in how their character looks and acts. To this end, he suggested that Inquisition is more like Dragon Age: Origins, rather than Dragon Age 2.

  • De tweede vraag kwam er na aanleiding van het aanwerven van multiplayer designers. De vraag was dus of er iets gekend was over het online luik.
    “I have no idea at all in terms of hiring, but you know, the Mass Effect multiplayer stuff is really good, so we’ve certainly looked at options like that, but we haven’t decided on anything in terms of multiplayer at this point.”

  • Ten slotte werd er gevraagd waarom de game werd uitgesteld.
    Lee told that Inquisition’s delay into Q3, 2014 is due to adding of  more space and content. He also explained addition of the Quanari as a playable race. Lee said “There is a valid reason why Qunari are sitting on the throne of the Inquisition, as there is for an elf. Elves have been persecuted in this world, so how would a human nation feel about having an Elven inquisitor come up to them and talk to them? So there are ways that all this fits together. David Gaider and the writers are hard at work putting that together. But it’s interesting to see it all take shape.”


Bron: videogames.net

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