We would love to do a sequel. We have a very, very clear idea of what we accomplished with this game, and what we want to accomplish with a sequel.
Verder zei hij ook nog.
Because these projects are so long in terms of development - this was three-and-a-half years for [The New Order] - and given how long it takes to make a game these days, this kind of game, and whenever you design in terms of preproduction, what becomes the plan for all of those years, has to be a flawlessly polished diamond. If it isn't, you end up paying for that further down the line. You have to react to it, change, and do stuff.
Lees hier de review van Wolfenstein: The New Order.