Citaat van: Rurouni op wo. 16 maart, 2016, 07:59je kan normaal porten naar de instance van de groepsleider, als er teveel verschil in lvl is gaat de game je eerst in een lager lvl gebied (instance) plaatsenGisteren ging ik met groep de DZ binnen en we werden gescheiden op basis van de brackets.
Nadien kwam ik wel spelers tegen die onder de bracket toch in dezelfde DK zaten.
Weet iemand hoe dit juist werkt?
CitaatPlayers can now heal other neutral players in the Dark zone, by using First Aid and Support Station skills
Players are now able to fast travel to Dark Zone checkpoints, but only when coming from outside the Dark Zone
The Dark Zone disconnect timer has been increased to 30 seconds, meaning players will remain in the game world longer when logging out while in the Dark Zone (this applies while not in combat)
Items extracted from the Dark Zone are now properly marked as "new" items when moved to the players inventory
Players killed in the Dark Zone now drop ammo, medkits and grenades. This loot is generated and not taken from the dying players’ inventory
Players killed in the Dark Zone will lose less Dark Zone Funds and Experience (Rogue and non-Rogue)
Dark Zone Funds and Experience rewards for surviving Rogue status have been improved
Dark Zone Funds and Experience rewards for killing Rogue agents have been improvedPhoenix Credits drop have been increased on lvl 31 and 32 enemies in the Dark Zone:Please note that due to this fix causing client stability issues, we have to remove it from this update until it can be addressed in a next oneLvl 30: 1-3 Phoenix Credits
Lvl 31: 2-4 Phoenix Credits
Lvl 32: 3-5 Phoenix Credits
Increased drop rate of High-End items from lvl 31 and 32 named NPCs in the Dark Zone.
Increased drop rate of High-End Division Tech Material from lvl 32 named NPCs in the Dark Zone.
Improved Dark Zone Chests items quality:
Rank 30 chests will now drop Superior (Purple) items instead of Specialized (Blue)
Keys chests now have a chance to drop High-End (Gold) items
Dark Zone Funds drop rates and quantity on NPCs has been reduced.
Fixed a bug where the Wildfire and Fear Tactics talents were affecting neutral players in the Dark Zone.
Fixed instances where players would receive a DELTA error message when entering the Dark Zone
Fixed a bug where sometimes players could not loot anything after returning to the game following a network disconnection
Fixed Stage 1 Rogue timers not displaying correctly when Rogue players receive damage from another player
Citaat van: diknmuis op do. 28 april, 2016, 13:27klopt,gisteren nog eens dark zone geprobeerd, proficiat ubisoft, ze zijn er in geslaagd om de goede opzet van DZ volledig te verkl*ten
door die glitch hebben de meesten nu super gear, ze gaan constant rogue, je kan geen schade doen op hen en je wordt bijna ge-one shot
Citaat van: diknmuis op wo. 27 juli, 2016, 17:22het was in de beta al overduidelijk dat de dark zone in de huidige opzet een complete failure zou worden.net nog ff darkzone geprobeerd, nog altijd dezelfde crap na zoveel maanden
ongelofelijk dat ubishit daar niks aan doet, zo'n leuke modus is gewoon verkracht door hen en ze doen er niks aan :@
ubistront heeft toch imo al een tijdje de fakkel van EA overgenomen