Watch Dogs te zwaar voor jouw console?

Watch Dogs te zwaar voor jouw console?

Is dit een reden waarom de game niet lijkt op de E3 trailer van 2012?



Iedereen is er het sluitend over eens: Watch Dogs lijkt grafisch niet op de beloofde heilige graal van E3 2012. Maar waarom? Een hacker heeft in de code ontdekt dat er bepaalde settings zijn aangebracht (lees: downscalen), zodat het systeem waarschijnlijk niet overbelast raakt. Dit is wat Ubisoft te zeggen had...

Citaat

The dev team is completely dedicated to getting the most out of each platform, so the notion that we would actively downgrade quality is contrary to everything we’ve set out to achieve. We test and optimize our games for each platform on which they’re released, striving for the best possible quality. The PC version does indeed contain some old, unused render settings that were deactivated for a variety of reasons, including possible impacts on visual fidelity, stability, performance and overall gameplay quality. Modders are usually creative and passionate players, and while we appreciate their enthusiasm, the mod in question (which uses those old settings) subjectively enhances the game’s visual fidelity in certain situations but also can have various negative impacts. Those could range from performance issues, to difficulty in reading the environment in order to appreciate the gameplay, to potentially making the game less enjoyable or even unstable.
Thanks for playing Watch Dogs and stay safe on the mean streets of Chicago.


The Watch Dogs Team

Bron: digitaltrends.com

Watch_Dogs

Watch_Dogs
Release
di 27 mei, 2014
Genre
Actie
Platform
ps3 ps4
Uitgever
Ubisoft
Ontwikkelaar
Ubisoft Montreal

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