prachtig om op de verschillende forums de huilie huilie berichten te lezen van al die mensen die niet blij zijn met de wijzigingen voor hun wapens en power ups
Ik vind het zelf geweldige balans wijzigingen, homing shot, bowcasters, DL-44 en vele andere nerfs waren eigenlijk wel noodzakelijk. Nu moeten mensen weer echt aan de bak
Wel kun je wel nagaan dat alle homing shot spelers nu overstappen op de pulse canon, dus dat wordt nog wel heftig in de praktijk. maar goed, niet continu die lock meer op je scherm, dat is al een hele verbetering
Dit is er vandaag gewijzigd via de update:
Weapon and Star Card changes:
•EE-3 Explosive shot damage decreased from 10 to 4 per shot
•SE-14C Explosive shot damage decreased from 10 to 5 per shot
•Homing Shot lock on time increased from 0.4 to 1.5
•Homing Shot lock on distance decreased by 10 meters
•Homing Shot projectile speed decreased slightly (30 -> 23)
•RTC-97 overheat value is increased
•Bowcaster replenish time tweaked (Normal 18 -> 25 and Upgrade 15 -> 20)
•Flash Grenade replenish time tweaked (Normal 16 -> 20 and Upgrade 12 -> 15)
•ION Torpedo replenish time tweaked (Normal 15 -> 25 and Upgrade 12 -> 20)
•Thermal Detonator replenish time tweaked (Normal 15 -> 20 and Upgrade 10 -> 15)
•Impact Grenade replenish time tweaked (Normal 16 -> 25 and Upgrade 12 -> 20)
•Explosive Shot active time tweaked (Normal 7 -> 5 and Upgrade 10 -> 7)
•Scan Ping recharge time tweaked (Normal 8 -> 10 and Upgrade 5 ->
•Cycler Rifle bullet dropoff reduced
•Cycler Rifle damage increased from 90 to 100 at close range (10 meters)
•DL-44 overheat tweaked and fire rate changed from 250 to 180.
•Bounty Hunter trait card Level 2 reward percentage lowered from 100% to 85%
•Bowcaster explosion damage lowered from 50 to 15 per shot
•ION Torpedo lock on range decreased from 600 to 500 meters
•Smart Rocket lock on range changed from 1000 to 500 meters
•RTC-97 spread is increased when firing for a longer period
•Scan Ping tweaked to have 50% shorter spotting time
Vehicle Changes:
•Starfighters pickups have a 20 second respawn delay
•T-47 Airspeeder pickups have a 10 second respawn delay
•Millennium Falcon and Slave I health decreased by 30%
Game Mode Changes:
•Removed a turbolaser on Sullust which could be used for spawn killing
•Turbolaser respawn time has been increased with 15 seconds
•New friend zones and additional spawn points for Supremacy maps
•New friend zones and additional spawn points for Walker Assault maps
•New friend zones and additional spawn points for Turning Point on Jakku
•Bugfix for crashing instantly when spawning in a vehicle on Jakku
•Fighter Squadron hero vehicle pickups have more randomized timing
•Fixed a Heroes vs Villains bug where players could use their cards in pre-round that got corrected by server
•Updated spawn management between big and small game modes
•New game mode minimum player count thresholds:
– Walker Assault 20
– Supremacy 20
– Dropzone 4
– Blast 4
– Cargo 4
– Fighter Squadron 4
– Hero Hunt 4
– Droid Run 4
– Heroes Vs Villains 4
– Turning Point 20
Hero Changes:
•Han Solo weapon damage over distance is lowered. (Damage goes from 70 to 30 between 10 and 25 meters)
•Boba Fett weapon damage over distance is lowered. (Damage goes from 30 to 20 between 30 and 60 meters)
•Boba Fett wristlauncher explosion radius decreased from 4 to 3, maxiumum damage tweaked from 1 to 0.8 meters
•Boba Fett missile doesn’t lock on anymore
•Boba Fett wristlauncher explosion damage slightly increased in damage to compensate for the removing of tracking
Bug Fixes:
•Stun inducing attacks now properly trigger stun animation loop
•Fixing an issue where melee’ing at nothing completly stopped your movement
•After the transition from the AT-AT the user screen could remain black, this is now fixed
•Several instances of rocks that players could get stuck on have been fixed
•Speederbike – Inconsistence between the range when you see the prompt button and when you could actually use the vehicle
•Jakku – Invisible collision located on the landed rebel transport ship
•Users with the most kills will now not be prevented from get the Trophy / Achievement ”Playing the objective” in Blast